Minecraft Classic White Screen : Each health point is half a heart, shown as 1.. Each health point is half a heart, shown as 1. Players have 20 × 10 health points, but may vary by status effects. Players and mobs have a supply of health points, which are reduced when they are injured. Damage represents injury from attacks or natural causes. Mobs have varying numbers of health points, but these are not generally visible to players, with some exceptions:
Damage represents injury from attacks or natural causes. Mobs have varying numbers of health points, but these are not generally visible to players, with some exceptions: Each health point is half a heart, shown as 1. Players and mobs have a supply of health points, which are reduced when they are injured. Players have 20 × 10 health points, but may vary by status effects.
Each health point is half a heart, shown as 1. Players and mobs have a supply of health points, which are reduced when they are injured. Mobs have varying numbers of health points, but these are not generally visible to players, with some exceptions: Damage represents injury from attacks or natural causes. Players have 20 × 10 health points, but may vary by status effects.
Mobs have varying numbers of health points, but these are not generally visible to players, with some exceptions:
Players have 20 × 10 health points, but may vary by status effects. Each health point is half a heart, shown as 1. Mobs have varying numbers of health points, but these are not generally visible to players, with some exceptions: Damage represents injury from attacks or natural causes. Players and mobs have a supply of health points, which are reduced when they are injured.
Players and mobs have a supply of health points, which are reduced when they are injured. Mobs have varying numbers of health points, but these are not generally visible to players, with some exceptions: Each health point is half a heart, shown as 1. Players have 20 × 10 health points, but may vary by status effects. Damage represents injury from attacks or natural causes.
Players and mobs have a supply of health points, which are reduced when they are injured. Each health point is half a heart, shown as 1. Players have 20 × 10 health points, but may vary by status effects. Mobs have varying numbers of health points, but these are not generally visible to players, with some exceptions: Damage represents injury from attacks or natural causes.
Each health point is half a heart, shown as 1.
Players have 20 × 10 health points, but may vary by status effects. Damage represents injury from attacks or natural causes. Players and mobs have a supply of health points, which are reduced when they are injured. Mobs have varying numbers of health points, but these are not generally visible to players, with some exceptions: Each health point is half a heart, shown as 1.
Damage represents injury from attacks or natural causes. Mobs have varying numbers of health points, but these are not generally visible to players, with some exceptions: Players have 20 × 10 health points, but may vary by status effects. Players and mobs have a supply of health points, which are reduced when they are injured. Each health point is half a heart, shown as 1.
Mobs have varying numbers of health points, but these are not generally visible to players, with some exceptions: Damage represents injury from attacks or natural causes. Each health point is half a heart, shown as 1. Players have 20 × 10 health points, but may vary by status effects. Players and mobs have a supply of health points, which are reduced when they are injured.
Damage represents injury from attacks or natural causes.
Mobs have varying numbers of health points, but these are not generally visible to players, with some exceptions: Players and mobs have a supply of health points, which are reduced when they are injured. Damage represents injury from attacks or natural causes. Players have 20 × 10 health points, but may vary by status effects. Each health point is half a heart, shown as 1.
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